PFHL S6 Round 9 jscotty at PantherCult

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PFHL S6 Round 9 jscotty at PantherCult

Postby greenandgold » Tue Apr 28, 2009 11:15 pm

"Destiny is not a matter of chance, it is a matter of choice"
-William Jennings Bryan

"Go ahead...touch it."
-The Dice God's Daughter


The Playground is a place of violence and a place of opportunity - oft times both at once. Thus it is on this glorious day when a traffic accident causes not only the destruction of an armored car, but also the release of dozens of barrels of dangerous waste from a tanker...the big problem being those barrels have a nasty habit of exploding without warning. So, is it worth it to risk being blown apart to get the piles of free cash now lurking around? You better believe it!


ROUND 9 SCENARIO: Snatch, Grab, Boom!, 500 points
MAP: Playground Freeway (Heroix 1 – Outdoor Map)

SCENARIO RULES:

1. Special tokens are to be placed, one each in the following locations – H12, L9, M16, M12, Q13. These represent the bags of money. A character may pick up and hold a bag of money in the same manner as picking up an object token with the exception that they do not need to have super strength to do so. You may only carry one token at a time.

Characters holding a bag of money may still perform all other actions as normal. The bag neither hinders nor aids them in combat.

The bags of money may be thrown up to 6 spaces with a ranged combat attack action (characters with super strength may throw them 8 spaces). You need clear line-of-sight to the target space, if a character is in the target space then they are assumed to have caught the bag of money and are now holding the bag.

A character in your starting area holding a bag may "stash" the bag. Stashing the bag is considered a power action. Stashing a bag removes it from play and earns 50 bonus Victory Points for the team stashing it. The bags cannot be destroyed or removed from play by any method other than stashing them.

- If a character carrying a token is KOed the token is dropped on the space the character was in when KOed.

- A character with Super Strength may carry both a token and an object at the same time.

- Bags do not count has hindering terrain, and in no way obstructs line of sight or movement.

- Bags may be TKed as of they were objects, excepting that they cause no damage and may not be used in a TK attack.

2. Roll dice for initiative, high roller picks sides, sets up first and places two heavy objects and one light object and moves first. Low roller places two light objects and one heavy object.

3. Boom? At the end of every turn after the first the player who just ended his turn will roll 2 six sided dice twice. I hope you like Battleship, because that's what this is like...

The first pair of six sided dice will be the "Horizontal Targeting"
The second pair is the "Vertical Targeting" then check the following chart.

H-Targeting

Roll --- Targeted Spaces
02 ----- 3-4
03 ----- 5-6
04 ----- 7-8
05 ----- 9-10
06 ----- 11-12
07 ----- 13-14
08 ----- 15-16
09 ----- 17-18
10 ----- 19-20
11 ----- 21-22
12 ----- Player's choice


V-Targeting

Roll --- Targeted Spaces
02 ----- C-D
03 ----- E-F
04 ----- G-H
05 ----- I-J
06 ----- K-L
07 ----- M-N
08 ----- O-P
09 ----- Q-R
10 ----- S-T
11 ----- U-V
12 ----- Player's choice

When all is said and done you will have a four square block "targeted" the player can then choose any of those four squares as ground zero.

Ground Zero is then hit by a 2 damage Energy Explosion, and all eight adjacent squares are affected with 2 damage splash damage. (elevated terrain does not affect adjacency, but barrier does)

4. Play ends when the last bag is stashed or after 10 rounds, whichever comes first. The winning captain is the one that has the most bags stashed.
Justice League: Wonder Woman, The Flash, Green Lantern, Hawkgirl, The Question,Steel,Red TornadoRed ArrowGreen Arrow

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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Wed Apr 29, 2009 11:40 pm

I will be running PC's team for the remainder of the season. If there's a problem, just let me know and we can work something out.

I think the way we're working this is putting up an updated roster.


PantherCult (MD)
$40
11 1 Green Lantern (Alan Scott) -- PantherCult
22 2 Lex Luthor -- PantherCult X
43 3 Sentry -- PantherCult X
75 5 Kang -- PantherCult
86 6 Amazo -- PantherCult
98 7 Super Apes -- mwposse X
107 7 Wizard -- PantherCult XX Round 10
111 7 Beast -- Shazam!
118 8 Juggernaut -- PantherCult X
139 9 Jinx -- PantherCult
FA FA Dazzler -- PantherCult
171 11 Green Goblin -- PantherCult
182 12 Clayface -- PantherCult
FA FA Scarab -- PantherCult @
FA FA Gorilla Grodd -- PantherCult
246 16 Wayne Manor (Map) -- PantherCult
AA Draft Hitman

will have a team in shortly. I will also be buying a feat card, only because I just realized that I would be running the team. Again if there's any issue, let me know :)

... and no it won't be Double Time :P
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Thu Apr 30, 2009 10:47 am

Teams in, but I didn't buy a feat card.
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby mwposse » Thu Apr 30, 2009 10:22 pm

MadDawg is good to go.
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Thu Apr 30, 2009 10:45 pm

Finals week, then flying back to Cali, we will get this done, just may not be able to start until next week
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Fri May 01, 2009 10:10 pm

jscotty wrote:Finals week, then flying back to Cali, we will get this done, just may not be able to start until next week


no worries, I'm sure you'll get to this when you can. good luck in those finals
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Fri May 08, 2009 8:30 pm

Since you are already approved, here is my team:
Ms. Skrullvel 168
w/Camo 8
CT Super Skrull 127
Skrull Elektra 80
V Lockjaw 38
U Adam Warlock 61
w/CP 12
494
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Sat May 09, 2009 12:35 pm

here's the team

CJ U Amazo 195
V Jinx 54
SI Sentry 195
V Super Apes: Peotr 50

total 496

let's roll inish

[dice]2d6[/dice]
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Sat May 09, 2009 12:45 pm

[dice]2d6[/dice]
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Sat May 09, 2009 12:46 pm

Now, how are we playing this?? I have not been following the convo, just tell me what to do...I have no opinion
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Sat May 09, 2009 12:52 pm

There has been nothing said as to following the original scenario or not. I was against it as we will see with this match that whoever wins inish will obviously win. I say we have a battle where the bags are worth 50VP and a $2 bonus and victory is decided by total points. Again this is what was suggested but nobody has stated whether or not we are playing a slightly different scenario.
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Sun May 10, 2009 11:42 pm

Cosmic Space Invaders:
1-Ms. Marvel w/Camo W13
2-CT Super Skrull W14
3-Skrull Elektra W15
4-V Lockjaw W/X16
5-CM Adam Warlock w/CP W12

HO: V13, K1
LO: J24

http://www.ianparmenter.com/hcutils/map ... 1=x-404y76
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Mon May 11, 2009 9:36 pm

Set Up

Cosmic Space Invaders:
1-Ms. Marvel w/Camo W13
2-CT Super Skrull W14
3-Skrull Elektra W15
4-V Lockjaw W/X16
5-CM Adam Warlock w/CP W12

A Speedy Melting Pot
1-CJ Amazo B11
2-V Jinx B14
3-SI Sentry B12
4-V Super Apes: Peotr B13


HO: V13, K1, C11
LO: J24, C12, H10

Money Bags: H12, L9, M16, M12, Q13

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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Thu May 14, 2009 7:19 pm

Top of 1:
Leadership
[dice]1d6[/dice]
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Thu May 14, 2009 7:35 pm

1-Ms. Marvel grabs the HO in front of her, zips up to the $ at Q13 and returns to V12 to hide
2-Lockjaw phases to grab the $ from M16 and returns to S19/20
3-Adam Warlock flies to grab the $ from M12 and returns to Q12
4-Super Skrull to Q10 w/Skrullektra, she is set down at R10

Warlock stashes a CP token

Cosmic Space Invaders:
1-Ms. Marvel w/Camo V12 @ w/HO, $
2-CT Super Skrull Q10 @ $
3-Skrull Elektra R10
4-V Lockjaw S19/20 @ $
5-CM Adam Warlock w/CP Q12 @ $

CP: :!:

A Speedy Melting Pot
1-CJ Amazo B11
2-V Jinx B14
3-SI Sentry B12
4-V Super Apes: Peotr B13


HO: V13, K1, C11
LO: w/Marvel, C12, H10

Money Bags: H12, L9, w/Lockjaw, w/Warlock, w/Marvel

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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Fri May 15, 2009 1:37 am

Sentry's Uncertainty
[dice]1d6[/dice]
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby MaD DawG » Fri May 15, 2009 1:45 am

Senrty can use charge, though I think it won't play into this game

1) Amazo will run up to G11 to pick up the $ Bag and will end where he started, as well as picking up the HO from C11

2) Peotr will TK Sentry to I10

3) Sentry will run to K10 and grab the $ Bag and will end at B15 grabbing the LO from H10

that's all I can do


Cosmic Space Invaders:
1-Ms. Marvel w/Camo V12 @ w/HO, $
2-CT Super Skrull Q10 @ $
3-Skrull Elektra R10
4-V Lockjaw S19/20 @ $
5-CM Adam Warlock w/CP Q12 @ $

CP: :!:

A Speedy Melting Pot
1-CJ Amazo B11 w/$ and HO @
2-V Jinx B14
3-SI Sentry B15 w/$ and LO @
4-V Super Apes: Peotr B13 @


HO: V13, K1, C11
LO: w/Marvel, C12, H10

Money Bags: w/Sentry, w/Amazo, w/Lockjaw, w/Warlock, w/Marvel

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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Fri May 15, 2009 4:21 pm

Top of 2:

1-Marvel steps back to W12 and stashes cash using indom...

Rest Clear

Add CP token

Cosmic Space Invaders:
1-Ms. Marvel w/Camo W12 @@ w/HO
2-CT Super Skrull Q10 $
3-Skrull Elektra R10
4-V Lockjaw S19/20 $
5-CM Adam Warlock w/CP Q12 $

CP: :!: :!:
$

A Speedy Melting Pot
1-CJ Amazo B11 w/$ and HO @
2-V Jinx B14
3-SI Sentry B15 w/$ and LO @
4-V Super Apes: Peotr B13 @


HO: V13, K1, C11
LO: w/Marvel, C12, H10
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Fri May 15, 2009 8:13 pm

Bombs
Horizontal
[dice]2d6[/dice]
Vertical
[dice]2d6[/dice]
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Re: PFHL S6 Round 9 jscotty at PantherCult

Postby jscotty » Fri May 15, 2009 8:17 pm

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