PFHL S6 Round 9 Rob Eng at Clixhunter

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PFHL S6 Round 9 Rob Eng at Clixhunter

Postby greenandgold » Tue Apr 28, 2009 11:11 pm

"Destiny is not a matter of chance, it is a matter of choice"
-William Jennings Bryan

"Go ahead...touch it."
-The Dice God's Daughter


The Playground is a place of violence and a place of opportunity - oft times both at once. Thus it is on this glorious day when a traffic accident causes not only the destruction of an armored car, but also the release of dozens of barrels of dangerous waste from a tanker...the big problem being those barrels have a nasty habit of exploding without warning. So, is it worth it to risk being blown apart to get the piles of free cash now lurking around? You better believe it!


ROUND 9 SCENARIO: Snatch, Grab, Boom!, 500 points
MAP: Playground Freeway (Heroix 1 – Outdoor Map)

SCENARIO RULES:

1. Special tokens are to be placed, one each in the following locations – H12, L9, M16, M12, Q13. These represent the bags of money. A character may pick up and hold a bag of money in the same manner as picking up an object token with the exception that they do not need to have super strength to do so. You may only carry one token at a time.

Characters holding a bag of money may still perform all other actions as normal. The bag neither hinders nor aids them in combat.

The bags of money may be thrown up to 6 spaces with a ranged combat attack action (characters with super strength may throw them 8 spaces). You need clear line-of-sight to the target space, if a character is in the target space then they are assumed to have caught the bag of money and are now holding the bag.

A character in your starting area holding a bag may "stash" the bag. Stashing the bag is considered a power action. Stashing a bag removes it from play and earns 50 bonus Victory Points for the team stashing it. The bags cannot be destroyed or removed from play by any method other than stashing them.

- If a character carrying a token is KOed the token is dropped on the space the character was in when KOed.

- A character with Super Strength may carry both a token and an object at the same time.

- Bags do not count has hindering terrain, and in no way obstructs line of sight or movement.

- Bags may be TKed as of they were objects, excepting that they cause no damage and may not be used in a TK attack.

2. Roll dice for initiative, high roller picks sides, sets up first and places two heavy objects and one light object and moves first. Low roller places two light objects and one heavy object.

3. Boom? At the end of every turn after the first the player who just ended his turn will roll 2 six sided dice twice. I hope you like Battleship, because that's what this is like...

The first pair of six sided dice will be the "Horizontal Targeting"
The second pair is the "Vertical Targeting" then check the following chart.

H-Targeting

Roll --- Targeted Spaces
02 ----- 3-4
03 ----- 5-6
04 ----- 7-8
05 ----- 9-10
06 ----- 11-12
07 ----- 13-14
08 ----- 15-16
09 ----- 17-18
10 ----- 19-20
11 ----- 21-22
12 ----- Player's choice


V-Targeting

Roll --- Targeted Spaces
02 ----- C-D
03 ----- E-F
04 ----- G-H
05 ----- I-J
06 ----- K-L
07 ----- M-N
08 ----- O-P
09 ----- Q-R
10 ----- S-T
11 ----- U-V
12 ----- Player's choice

When all is said and done you will have a four square block "targeted" the player can then choose any of those four squares as ground zero.

Ground Zero is then hit by a 2 damage Energy Explosion, and all eight adjacent squares are affected with 2 damage splash damage. (elevated terrain does not affect adjacency, but barrier does)

4. Play ends when the last bag is stashed or after 10 rounds, whichever comes first. The winning captain is the one that has the most bags stashed.
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby Batman1983 » Wed Apr 29, 2009 3:47 pm

Clixhunter had no KOd pieces in Round 8. The game was only half over. G&G awarded neither a victory nor penalized pieces. Please double check his roster to see who has 2 tokens (G&G has not updated these rosters). Also I'm making a command decision that neither earned points or cash (until G&G says otherwise).
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Sun May 03, 2009 11:44 pm

Sorry PbP gaming slipped my mind but I will post a team tomorrow.
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby Stimpy » Tue May 05, 2009 6:01 pm

As far as I can tell Robs addition is correct and all pieces are available, so he is approved for combat
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Mon May 11, 2009 12:21 pm

Just checking in here. I also PMed clixhunter last week.
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Sun May 17, 2009 10:59 am

Per our PM's I'll gladly sub in. If Clix returns and wants to void this, its fine with me.

Here's who he has available.

1 1 Superman -- Clixhunter
32 2 Lois Lane (Superwoman) -- Clixhunter
33 3 Hawkman -- Clixhunter X
64 4 Venom -- Clixhunter
96 6 Saturn Girl -- Clixhunter
97 7 Green Arrow (Ollie) -- Clixhunter X
128 8 Zatanna -- Clixhunter
129 9 Kabuki -- Clixhunter X
160 10 Hawk -- Clixhunter
161 11 Owlman -- Clixhunter
FA FA Riddler -- Badger
192 12 Zauriel -- Clixhunter X
FA FA Vandal Savage -- Clixhunter X
FA FA Lobo -- Badger X
224 14 Obsidian -- Clixhunter
225 15 Booster Gold -- Clixhunter
256 16 Training Complex (Map) -- Clixhunter
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Sun May 17, 2009 5:43 pm

OK, I have a team and since you are approved, I can just post here if that's OK.

This one actually might be the exception to the rule. Even if I win initiative, it won't be an guaranteed win. In fact with no TK, I think I'm in trouble no matter what.

1. V Superman 251
2. Todd Rice 65
3. R Venom 55
4. V Green Arrow 50
5. R Saturn Girl 44
6. R Riddler 34

499 total
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Mon May 18, 2009 9:11 pm

Supergirl (crisis): 178
w/ Fortitude:25
Dr. Polaris: 111
Cloak & Dagger: 109
Batgirl: 70
w/ Inside Information: 4

Total=497

Initiative Roll [dice]2d6[/dice]
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Mon May 18, 2009 10:21 pm

Initiative

[dice]2d6[/dice]
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Mon May 18, 2009 10:23 pm

Dang it I honestly hoped I'd lose initiative to avoid proving that an initiative winner could actually lose.

I think you've got a real fighting chance.
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Mon May 18, 2009 11:01 pm

I'll take the bottom. Here's my setup

1. V Superman W13
2. Todd Rice W15
3. R Venom W14
4. V Green Arrow W17
5. R Saturn Girl W16
6. R Riddler X15

HO V13, V14
LO V15

http://www.ianparmenter.com/hcutils/map ... =x-483y315
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Tue May 19, 2009 8:59 am

Yes you have no TK but you are still pretty mobile and outnumber me. Oh yeah, and you have Superman. Good luck here.

1. V Superman W13
2. Todd Rice W15
3. R Venom W14
4. V Green Arrow W17
5. R Saturn Girl W16
6. R Riddler X15

1. Supergirl (crisis+fortitude): B11
2. Dr. Polaris: B12
3. Cloak & Dagger: B13
4. Batgirl (Inside Info): B10

HO: V13, V14, I11
LO: V15, K9, C11

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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Tue May 19, 2009 7:24 pm

Yeah, you have an excellent point. Even though the team I built is probably the worst one fielded this week in this scenario, winning initiative is a HUGE advantage.

1. Superman will pick up the HO in front of him and HSS to pick up the M16 bag take out the object at I11. He'll land at Q18
2. Riddler and Saturn Girl will pp Todd's speed to 12 and Todd will fly to grab the M12 bag and land at Q14
3. Venom will perplex his own speed to 10 and will grab the HO in front of him and leap to pick up the bag at Q13 and will return back to where he started.

1. V Superman Q18 w/ HO and bag @
2. Todd Rice Q14 w bag @
3. R Venom W14 w HO and bag@
4. V Green Arrow W17
5. R Saturn Girl W16
6. R Riddler X15

1. Supergirl (crisis+fortitude): B11
2. Dr. Polaris: B12
3. Cloak & Dagger: B13
4. Batgirl (Inside Info): B10

HO: w/Supes, w/Venom
LO: V15, K9, C11

http://www.ianparmenter.com/hcutils/map ... =x-381y186
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Wed May 20, 2009 8:49 am

Just noting that the HO at I11 was omitted from your update and the mapboard.

Bottom of the 1st

Not much hope here...

Action 1: Dr. Polaris TKs Supergirl to I11.

Action 2: Supergirl revs up the Hypersonic Speed to grab the HO at I11, zip over to Q18, and takes a swing at Superman. AV10 vs. DV18=8 to hit for 3+HO-Impervious=3 if I get past the Imperv. To hit...[dice]2d6[/dice]
Super Senses...[dice]1d6[/dice]
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Wed May 20, 2009 9:06 am

That hits. I mis-entered her attack location as Q18 which is where Superman is. I meant Q19 and courageously she will stay there in an attempt to tie up her cousin.

Action 3: Batgirl grabs the bag at H12 andleaps to K14.

Over to you.
----------------------------------------
1. V Superman Q18 w/ HO and bag @ (3!)
2. Todd Rice Q14 w bag @
3. R Venom W14 w HO and bag@
4. V Green Arrow W17
5. R Saturn Girl W16
6. R Riddler X15

1. Supergirl (crisis+fortitude): Q19@
2. Dr. Polaris: B12@
3. Cloak & Dagger: B13
4. Batgirl (Inside Info): K14 w/ bag@ 8)

HO: w/Supes, w/Venom
LO: V15, K9, C11

http://www.ianparmenter.com/hcutils/map.jsp?map=OVER&H1=x-218y407&H2=x-379y595&L1=x-436y-67&L2=x-535y180&L3=x-380y528&d1=x-355y49&d2=x-536y76&d3=x-286y234&d4=x-446y422&b1=x-344y200&f1p1=x-186y163&f2p1=x-443y-306&f3p1=x-441y-305&f4p1=x-449y-19&f1p2=x-219y96&f2p2=x-379y97&f3p2=x-413y283&f4p2=x-351y282&f5p2=x-417y283&f6p2=x-483y315&u1=x-329y27&u2=x-217y25&u3=x-381y186&u4=x-455y-469&u5=x-406y-184
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Wed May 20, 2009 1:17 pm

mwposse wrote:1. Superman will pick up the HO in front of him and HSS to pick up the M16 bag take out the object at I11. He'll land at Q18


Superman destroyed the HO.

Nice roll though!

Do you want to keep the move but use a LO?
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby RobEng » Wed May 20, 2009 1:28 pm

Yeah I missed that. I guess I will have to be satisfied with 2 clicks to Supes. The small glimmer of hope in winning this scenario has gotten smaller.
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Wed May 20, 2009 4:02 pm

I don't have any way to see dials so I'm going from memory. If I screw up, please let me know

1. Riddler will move to W15

Riddler, Venom and Saturn Girl will all perplex Supergirl's defense down to 15

2. Green Arrow will try and incapacitate Supergirl

11 v 15+1

[dice]2d6[/dice]
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Wed May 20, 2009 4:05 pm

Just enough for a token and a click

3. Superman will HSS attack Supergirl with a close combat attack

I think perplex wears off after the damage so 11 v 18 for 6-2

[dice]2d6[/dice]
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Re: PFHL S6 Round 9 Rob Eng at Clixhunter

Postby mwposse » Wed May 20, 2009 4:11 pm

He'll end at X15

4. Todd will toss his bag to Stargirl

5. Star Girl will bank the bag

1. V Superman X15 w/ bag @@(3!)
2. Todd Rice Q14 (1!) @@
3. R Venom W14 w HO and bag
4. V Green Arrow W17 @
5. R Saturn Girl W16 @
6. R Riddler W15@

1. Supergirl (crisis+fortitude): Q19@@ (5!)
2. Dr. Polaris: B12@
3. Cloak & Dagger: B13
4. Batgirl (Inside Info): K14 w/ bag@

HO: w/Venom
LO: V15, C11

Summary: This scenario is ridiculous

http://www.ianparmenter.com/hcutils/map ... =x-430y187

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