PFHL S6 Round 9 JasonPotapoff at Scammer

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PFHL S6 Round 9 JasonPotapoff at Scammer

Postby greenandgold » Tue Apr 28, 2009 11:10 pm

"Destiny is not a matter of chance, it is a matter of choice"
-William Jennings Bryan

"Go ahead...touch it."
-The Dice God's Daughter


The Playground is a place of violence and a place of opportunity - oft times both at once. Thus it is on this glorious day when a traffic accident causes not only the destruction of an armored car, but also the release of dozens of barrels of dangerous waste from a tanker...the big problem being those barrels have a nasty habit of exploding without warning. So, is it worth it to risk being blown apart to get the piles of free cash now lurking around? You better believe it!


ROUND 9 SCENARIO: Snatch, Grab, Boom!, 500 points
MAP: Playground Freeway (Heroix 1 – Outdoor Map)

SCENARIO RULES:

1. Special tokens are to be placed, one each in the following locations – H12, L9, M16, M12, Q13. These represent the bags of money. A character may pick up and hold a bag of money in the same manner as picking up an object token with the exception that they do not need to have super strength to do so. You may only carry one token at a time.

Characters holding a bag of money may still perform all other actions as normal. The bag neither hinders nor aids them in combat.

The bags of money may be thrown up to 6 spaces with a ranged combat attack action (characters with super strength may throw them 8 spaces). You need clear line-of-sight to the target space, if a character is in the target space then they are assumed to have caught the bag of money and are now holding the bag.

A character in your starting area holding a bag may "stash" the bag. Stashing the bag is considered a power action. Stashing a bag removes it from play and earns 50 bonus Victory Points for the team stashing it. The bags cannot be destroyed or removed from play by any method other than stashing them.

- If a character carrying a token is KOed the token is dropped on the space the character was in when KOed.

- A character with Super Strength may carry both a token and an object at the same time.

- Bags do not count has hindering terrain, and in no way obstructs line of sight or movement.

- Bags may be TKed as of they were objects, excepting that they cause no damage and may not be used in a TK attack.

2. Roll dice for initiative, high roller picks sides, sets up first and places two heavy objects and one light object and moves first. Low roller places two light objects and one heavy object.

3. Boom? At the end of every turn after the first the player who just ended his turn will roll 2 six sided dice twice. I hope you like Battleship, because that's what this is like...

The first pair of six sided dice will be the "Horizontal Targeting"
The second pair is the "Vertical Targeting" then check the following chart.

H-Targeting

Roll --- Targeted Spaces
02 ----- 3-4
03 ----- 5-6
04 ----- 7-8
05 ----- 9-10
06 ----- 11-12
07 ----- 13-14
08 ----- 15-16
09 ----- 17-18
10 ----- 19-20
11 ----- 21-22
12 ----- Player's choice


V-Targeting

Roll --- Targeted Spaces
02 ----- C-D
03 ----- E-F
04 ----- G-H
05 ----- I-J
06 ----- K-L
07 ----- M-N
08 ----- O-P
09 ----- Q-R
10 ----- S-T
11 ----- U-V
12 ----- Player's choice

When all is said and done you will have a four square block "targeted" the player can then choose any of those four squares as ground zero.

Ground Zero is then hit by a 2 damage Energy Explosion, and all eight adjacent squares are affected with 2 damage splash damage. (elevated terrain does not affect adjacency, but barrier does)

4. Play ends when the last bag is stashed or after 10 rounds, whichever comes first. The winning captain is the one that has the most bags stashed.
Justice League: Wonder Woman, The Flash, Green Lantern, Hawkgirl, The Question,Steel,Red TornadoRed ArrowGreen Arrow

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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Batman1983 » Wed Apr 29, 2009 10:21 pm

Do you mind if I blow Scammer's money on a Sentinel? I may not even play him this round, but somebody needs a Sentinel (its that or Nova Blast for Black Bolt... :shock: ). I will definitely field him one of these two weeks though.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Jason Potapoff » Thu Apr 30, 2009 12:33 am

No I don't mind. (Other than I was thinking of dong that for my team just for the hell of it but probably won't bother).
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Batman1983 » Fri May 01, 2009 11:11 pm

That is what I figured. You and Scammer are both 1-7 and I still have a slight chance for the playoffs, so I spent my money on something else. I'll have a team in once i figure out what I didn't get slaughtered last week.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby MaD DawG » Sat May 02, 2009 10:05 am

JP is good to go
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Jason Potapoff » Sat May 02, 2009 10:43 pm

For the record I am intending on playing this scenario as written. No house rules of ignoring the bags or whatever else people are coming up with in the discussion thread.

If it ends up the initiative winner wins the game in 2 turns, oh well.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Batman1983 » Sun May 03, 2009 2:28 am

yep so be it. I'll have a team in tonight or tomorrow.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Batman1983 » Mon May 04, 2009 7:47 pm

or not... um I'll do something before 7am.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Batman1983 » Mon May 04, 2009 8:17 pm

Before 8

Scammer
$24
14 1 Magneto -- Scammer
19 2 Black Adam -- Scammer
46 3 Black Panther -- Scammer X
51 4 Ghost Rider (FF) -- Scammer X
78 5 Black Bolt -- Scammer
110 7 Moondragon -- Scammer X
114 8 Phantom Girl -- Shazam!
115 8 The Joker -- Scammer
142 9 Abbey Chase -- Scammer
147 10 Mister Mind -- Scammer X
174 11 Doc Sampson -- Scammer
179 12 Fatality -- Scammer
206 13 Despero -- Scammer
FA FA Box -- Scammer X
238 15 Iceman -- Scammer
243 16 Four Corners (Map) -- Scammer
AA Draft Plasmus

Now:

Scammer
$2
14 1 Magneto -- Scammer X
19 2 Black Adam -- Scammer X Round 10
46 3 Black Panther -- Scammer
51 4 Ghost Rider (FF) -- Scammer
78 5 Black Bolt -- Scammer
110 7 Moondragon -- Scammer
114 8 Phantom Girl -- Shazam!
115 8 The Joker -- Scammer X Round 10
142 9 Abbey Chase -- Scammer X
147 10 Mister Mind -- Scammer XX
174 11 Doc Sampson -- Scammer
179 12 Fatality -- Scammer
206 13 Despero -- Scammer X Round 10
FA FA Box -- Scammer
238 15 Iceman -- Scammer
243 16 Four Corners (Map) -- Scammer
FA FA Trigon -- Scammer
(He dropped Plamus for Trigon ages ago! Not that I'll play him... or will I?)
FA FA Sentinel ("old school" prefered if I don't get both)
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Jason Potapoff » Wed Jun 10, 2009 1:59 am

This game is ruled as a tie. No victory points or money for either team.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Batman1983 » Wed Jun 10, 2009 3:05 pm

sorry about that man.
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Re: PFHL S6 Round 9 JasonPotapoff at Scammer

Postby Jason Potapoff » Wed Jun 10, 2009 4:34 pm

Eh kept me from getting another loss. Nor did I particularly need a win so bad that I would just give it to me for a non start or a game that wasn't gonig to be completed.

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