PFHL S6 Round 9 mwposse at Batman1983

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PFHL S6 Round 9 mwposse at Batman1983

Postby greenandgold » Tue Apr 28, 2009 11:09 pm

"Destiny is not a matter of chance, it is a matter of choice"
-William Jennings Bryan

"Go ahead...touch it."
-The Dice God's Daughter


The Playground is a place of violence and a place of opportunity - oft times both at once. Thus it is on this glorious day when a traffic accident causes not only the destruction of an armored car, but also the release of dozens of barrels of dangerous waste from a tanker...the big problem being those barrels have a nasty habit of exploding without warning. So, is it worth it to risk being blown apart to get the piles of free cash now lurking around? You better believe it!


ROUND 9 SCENARIO: Snatch, Grab, Boom!, 500 points
MAP: Playground Freeway (Heroix 1 – Outdoor Map)

SCENARIO RULES:

1. Special tokens are to be placed, one each in the following locations – H12, L9, M16, M12, Q13. These represent the bags of money. A character may pick up and hold a bag of money in the same manner as picking up an object token with the exception that they do not need to have super strength to do so. You may only carry one token at a time.

Characters holding a bag of money may still perform all other actions as normal. The bag neither hinders nor aids them in combat.

The bags of money may be thrown up to 6 spaces with a ranged combat attack action (characters with super strength may throw them 8 spaces). You need clear line-of-sight to the target space, if a character is in the target space then they are assumed to have caught the bag of money and are now holding the bag.

A character in your starting area holding a bag may "stash" the bag. Stashing the bag is considered a power action. Stashing a bag removes it from play and earns 50 bonus Victory Points for the team stashing it. The bags cannot be destroyed or removed from play by any method other than stashing them.

- If a character carrying a token is KOed the token is dropped on the space the character was in when KOed.

- A character with Super Strength may carry both a token and an object at the same time.

- Bags do not count has hindering terrain, and in no way obstructs line of sight or movement.

- Bags may be TKed as of they were objects, excepting that they cause no damage and may not be used in a TK attack.

2. Roll dice for initiative, high roller picks sides, sets up first and places two heavy objects and one light object and moves first. Low roller places two light objects and one heavy object.

3. Boom? At the end of every turn after the first the player who just ended his turn will roll 2 six sided dice twice. I hope you like Battleship, because that's what this is like...

The first pair of six sided dice will be the "Horizontal Targeting"
The second pair is the "Vertical Targeting" then check the following chart.

H-Targeting

Roll --- Targeted Spaces
02 ----- 3-4
03 ----- 5-6
04 ----- 7-8
05 ----- 9-10
06 ----- 11-12
07 ----- 13-14
08 ----- 15-16
09 ----- 17-18
10 ----- 19-20
11 ----- 21-22
12 ----- Player's choice


V-Targeting

Roll --- Targeted Spaces
02 ----- C-D
03 ----- E-F
04 ----- G-H
05 ----- I-J
06 ----- K-L
07 ----- M-N
08 ----- O-P
09 ----- Q-R
10 ----- S-T
11 ----- U-V
12 ----- Player's choice

When all is said and done you will have a four square block "targeted" the player can then choose any of those four squares as ground zero.

Ground Zero is then hit by a 2 damage Energy Explosion, and all eight adjacent squares are affected with 2 damage splash damage. (elevated terrain does not affect adjacency, but barrier does)

4. Play ends when the last bag is stashed or after 10 rounds, whichever comes first. The winning captain is the one that has the most bags stashed.
Justice League: Wonder Woman, The Flash, Green Lantern, Hawkgirl, The Question,Steel,Red TornadoRed ArrowGreen Arrow

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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Tue Apr 28, 2009 11:39 pm

Here's my roster availability. Feel free to double check.

mwposse
$20
Nova Blast
Armor Piercing
Alias
Lunge
Protected
Thunderbolts
12 1 Dr Strange -- mwposse XX
21 2 Hyperion -- mwposse X
24 2 Hawkeye -- Mad Dawg
31 3 Emerald Empress -- mwposse X
34 4 Superman Robot -- mwposse X
35 3 Marvel Girl -- RobEng XX
40 3 Alfred Pennyworth -- stimpy KO Round 10
54 4 The Chief -- PantherCult
63 5 Johnny Alpha -- mwposse
82 6 Lightning Lad -- Shazam!
FA FA Magog -- mwposse
130 9 Persuader -- mwposse
159 10 Captain Mako -- mwposse
162 11 Black Cat -- mwposse X
194 13 Brainiac 5 -- mwposse
226 15 Dawn of Man (Map) -- mwposse
255 16 Catgirl -- mwposse
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Tue Apr 28, 2009 11:47 pm

Here's what I have for yours:

Batman1983
$21
ICWO
Entangle
4 1 Silver Surfer -- jscotty XX
17 2 Danger -- Impulse-ive KO 10
44 2 Wonder Woman -- Batman1983
50 4 Stardust -- Shazam! KO 10
66 4 Bronze Tiger -- Batman1983
76 5 Red Tornado -- Batman1983
85 6 Winter Soldier -- Batman1983 X
108 7 Ghost Rider (Daniel Ketch) -- Batman1983 X
140 9 Meggan -- Batman1983 X
149 10 Mystique -- Batman1983
172 11 Tomar Re -- Batman1983
181 12 Bullseye -- Batman1983
204 13 Shi -- Batman1983
213 14 Fire -- Batman1983
236 15 Space (Map) -- Batman1983
245 16 Agent Brand -- Batman1983
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Wed Apr 29, 2009 3:24 pm

Mine is right, but I should have a ton more money (like $10 more). I was supposed to buy Fortitude before our match, but forgot to what with the lag. Now I bet thats the mistake that costs me. :cry:
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Wed Apr 29, 2009 6:12 pm

Batman1983 wrote:Mine is right, but I should have a ton more money (like $10 more). I was supposed to buy Fortitude before our match, but forgot to what with the lag. Now I bet thats the mistake that costs me. :cry:


Getting this scenario up was kind of crazy and didn't have the normal last call for feats, so its cool with me if you buy it now. Just let me know if you do before I build.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Wed Apr 29, 2009 6:26 pm

I bought it. Go build.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Wed Apr 29, 2009 8:08 pm

This kinda stinks. We're the only ones online with no one to submit teams to (and both no doubt hungry for a game).
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby badger » Thu Apr 30, 2009 6:54 am

Bats looks good and I gotta return the favor ...should be epic GO BATS !!!
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby badger » Thu Apr 30, 2009 6:54 am

Bats looks good and I gotta return the favor ...should be epic GO BATS !!!
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Fri May 01, 2009 8:16 pm

I have a team built but I'm waiting to see what others say over in the discussion thread. To be quite honest, if I'm understanding this scenario correctly, this seems like a scenario that isn't going to be very entertaining. Unless I'm way off, we might as well just have a dice roll off to see who wins. I do think there are some tweaks that would make it work... and there's the whole feat purchase question as well. If we do gho ahead, I'll always give my all, but I have a strong feeling the winner will be decided with the initiative roll.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Fri May 01, 2009 11:27 pm

Yeah this is one of my least favorite scenarios in that regard. I do have a way to beat you (probably) if I get the short sheeted side of the initiative. If you "win" the initiative and I get to move first it will be damn near impossible for you to win.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Sun May 03, 2009 2:14 am

I need to rebuild, so while we figure this out I'll figure that out.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Sun May 03, 2009 2:17 am

that is to say I had too many points. not that I was reconstructing it in total, but if we aren't running the scenario I want to build a more offense minded team.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Sun May 03, 2009 2:21 pm

Ok its looks like we are going to be forced to play this out as is (in my opinion we either all adjust the scenario are we all play it as is. We have to be consistent even if I don't agree).

That being said, unless there is a change of heart by the rest of the captains, I feel I have to buy doubletime. Feel free to make a different purchase as well and adjust accordingly. Then we can have our exciting coin flip.

After this one ends, I'd be up for running our teams against each other in an exhibition match. Something tells me, we are going to have plenty of time.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Mon May 04, 2009 12:29 am

Naw my team can grab 3 or 4 first turn without double time. I would have bought Fortitude no matter what in case I needed Diana in the round 9 scenario. Not going to spend $10 on Swingline then lose on moving first and not have enough cash for it next round. It is what it is if I lose and Badger loses beating RJC won't mean spit anyway (unless we do 4 wildcards).
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Mon May 04, 2009 12:48 am

Well then my team is ready for the roll off. I just need to find someone to check it.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby badger » Mon May 04, 2009 2:52 am

hey the Posse is ready to bring some justice
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby Batman1983 » Mon May 04, 2009 3:18 pm

Here is the wrong team (507):

131 Tomar Re w/ ICWO
098 LE Daniel Ketch w/ ICWO
086 LE Goblin Princess
067 V Red Tornado
047 V Shi
044 Agent Brand
034 R Mystique

Drop Red Tornado to E (67 = 53) and I'm at 493, or...

131 Tomar Re w/ ICWO
098 LE Daniel Ketch w/ ICWO
086 LE Goblin Princess
053 E Red Tornado
047 V Shi
044 Agent Brand
034 R Mystique

And just remember: whatever great injustice you feel this scenario represents to you, if Badger and I both lose on a dice roll I will be livid beyond imagining. Especially if I roll over RJC next week and still miss the playoffs. Just so you know why I'm being merciless, should I lose initiative.
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Mon May 04, 2009 5:02 pm

The only "injustice" I feel is that there is absolutely nothing strategic about this scenario. Its basically a coin flip.

Here's who will be flipping the coin for my team.

1. Magog w/doubletime 214
2. Nyeun Chun Ti 116
3. V Live Wire 50
4. R. Johnny Alpha 41
5. R. Brainiac 5 40
6. Catgirl 35

Theme is future
496 points

So I get a +6
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Re: PFHL S6 Round 9 mwposse at Batman1983

Postby mwposse » Mon May 04, 2009 5:04 pm

[dice]2d6[/dice]

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