PFHL S6 Round 9 Shazam! at Impulse-ive

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PFHL S6 Round 9 Shazam! at Impulse-ive

Postby greenandgold » Tue Apr 28, 2009 11:08 pm

"Destiny is not a matter of chance, it is a matter of choice"
-William Jennings Bryan

"Go ahead...touch it."
-The Dice God's Daughter


The Playground is a place of violence and a place of opportunity - oft times both at once. Thus it is on this glorious day when a traffic accident causes not only the destruction of an armored car, but also the release of dozens of barrels of dangerous waste from a tanker...the big problem being those barrels have a nasty habit of exploding without warning. So, is it worth it to risk being blown apart to get the piles of free cash now lurking around? You better believe it!


ROUND 9 SCENARIO: Snatch, Grab, Boom!, 500 points
MAP: Playground Freeway (Heroix 1 – Outdoor Map)

SCENARIO RULES:

1. Special tokens are to be placed, one each in the following locations – H12, L9, M16, M12, Q13. These represent the bags of money. A character may pick up and hold a bag of money in the same manner as picking up an object token with the exception that they do not need to have super strength to do so. You may only carry one token at a time.

Characters holding a bag of money may still perform all other actions as normal. The bag neither hinders nor aids them in combat.

The bags of money may be thrown up to 6 spaces with a ranged combat attack action (characters with super strength may throw them 8 spaces). You need clear line-of-sight to the target space, if a character is in the target space then they are assumed to have caught the bag of money and are now holding the bag.

A character in your starting area holding a bag may "stash" the bag. Stashing the bag is considered a power action. Stashing a bag removes it from play and earns 50 bonus Victory Points for the team stashing it. The bags cannot be destroyed or removed from play by any method other than stashing them.

- If a character carrying a token is KOed the token is dropped on the space the character was in when KOed.

- A character with Super Strength may carry both a token and an object at the same time.

- Bags do not count has hindering terrain, and in no way obstructs line of sight or movement.

- Bags may be TKed as of they were objects, excepting that they cause no damage and may not be used in a TK attack.

2. Roll dice for initiative, high roller picks sides, sets up first and places two heavy objects and one light object and moves first. Low roller places two light objects and one heavy object.

3. Boom? At the end of every turn after the first the player who just ended his turn will roll 2 six sided dice twice. I hope you like Battleship, because that's what this is like...

The first pair of six sided dice will be the "Horizontal Targeting"
The second pair is the "Vertical Targeting" then check the following chart.

H-Targeting

Roll --- Targeted Spaces
02 ----- 3-4
03 ----- 5-6
04 ----- 7-8
05 ----- 9-10
06 ----- 11-12
07 ----- 13-14
08 ----- 15-16
09 ----- 17-18
10 ----- 19-20
11 ----- 21-22
12 ----- Player's choice


V-Targeting

Roll --- Targeted Spaces
02 ----- C-D
03 ----- E-F
04 ----- G-H
05 ----- I-J
06 ----- K-L
07 ----- M-N
08 ----- O-P
09 ----- Q-R
10 ----- S-T
11 ----- U-V
12 ----- Player's choice

When all is said and done you will have a four square block "targeted" the player can then choose any of those four squares as ground zero.

Ground Zero is then hit by a 2 damage Energy Explosion, and all eight adjacent squares are affected with 2 damage splash damage. (elevated terrain does not affect adjacency, but barrier does)

4. Play ends when the last bag is stashed or after 10 rounds, whichever comes first. The winning captain is the one that has the most bags stashed.
Justice League: Wonder Woman, The Flash, Green Lantern, Hawkgirl, The Question,Steel,Red TornadoRed ArrowGreen Arrow

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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Batman1983 » Wed Apr 29, 2009 3:50 pm

Shazam! had no KOd pieces in Round 8. The game was only half over. G&G awarded neither a victory nor penalized pieces. Please double check his roster to see who has 2 tokens (G&G has not updated these rosters). Also I'm making a command decision that neither earned points or cash (until G&G says otherwise).

In Shazam!'s case, since his division is soooo close, I'm not calling it a tie (G&G can address this when he gets back). That was however the precident set last year between Stimpy and I when we failed to complete... I think.
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Sun May 03, 2009 8:01 pm

I'll get a team in ASAP!
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Wed May 06, 2009 7:17 pm

Is shazam still around and playing?
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Thu May 07, 2009 10:51 pm

Checking in...
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Shazam! » Fri May 08, 2009 6:39 am

Team's in. I'm still not sure what the league decided about changes to the scenario.
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby MaD DawG » Fri May 08, 2009 9:38 am

Shazam! is ready to rock n roll!
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Shazam! » Fri May 08, 2009 6:46 pm

So Impulse-ive,

Once you have a team in we should decide on which scoring proposal to use. Probably BEFORE rolling for initiative.
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Fri May 08, 2009 9:58 pm

it's up to you but would you rather pick before submitting a team?
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Fri May 08, 2009 10:00 pm

I'd like to go with B. if you're OK with that we can both submit teams.
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Fri May 08, 2009 10:26 pm

My Team is in. :)
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Shazam! » Sat May 09, 2009 6:04 am

Impulse-ive wrote:I'd like to go with B. if you're OK with that we can both submit teams.


B means the bags are only worth 50 VP right? I'll go with that.
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby jscotty » Sat May 09, 2009 12:44 pm

Impy is approveth
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Shazam! » Tue May 12, 2009 2:03 pm

My Team:

1. Uncle Sam 140
+ Double-Time 5
2. The Flash (Ark) 120
3. Liberty Belle 84
4. Sandman (JSA) 59
5. R Marvel-Boy 53
6. The Question (Ark) 37

498


Initiative:
[dice]2d6[/dice]

Tie-Breaker:
[dice]2d6[/dice]
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Tue May 12, 2009 3:23 pm

Zoom 130+Maneuver 8
Gravity 75
Kyle Rayner (CD) 135
Roy Harper 53
Harvey Dent (AA) 67
Hellbaby 30
Total=498

Initiative:

need 10 or better...
[dice]2d6[/dice]
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Tue May 12, 2009 3:28 pm

Yea! I win do we call it now? 8)

only kidding...
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Tue May 12, 2009 8:23 pm

I'll take the left, rows 1 and 2.
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Shazam! » Tue May 12, 2009 8:54 pm

Looks like in addition to choice of sides, you set up first as well. Then Uncle Sam and his team will set up and we'll roll up sleeves and rumble.

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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Impulse-ive » Tue May 12, 2009 10:57 pm

1) K2 Zoom+Mnvr
2) L2 Gravity
3) L1 Kyle Rayner (CD)
4) M1 Roy Harper
5) M2 Harvey Dent (AA)
6) N2 Hellbaby

Wildcards: Will be BATA on your turn

HO: R17, S18
LO: R18
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Re: PFHL S6 Round 9 Shazam! at Impulse-ive

Postby Shazam! » Thu May 14, 2009 9:43 pm

Set-Up:

1. O24 Uncle Sam + DTime
2. N23 The Flash (Ark)
3. O23 Liberty Belle
4. N24 Sandman (JSA)
5. P23 R Marvel-Boy
6. P24 The Question (Ark)

HO: Q12
LO: O3, R12

http://www.ianparmenter.com/hcutils/map ... 2=x-203y64
THE :defenders:EFENDERS of H.A.T.E. - defending the Playground by beating people up.
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