PFHL S6 Round 6 PantherCult at Batman1983

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PFHL S6 Round 6 PantherCult at Batman1983

Postby greenandgold » Tue Feb 10, 2009 10:46 pm

What happens when superpowered weirdos fight at a gas station?

ROUND 6 SCENARIO: How Not To Be Seen, 600 points
MAP: Hellfire Truck Stop (DC B – Outdoor Map)

LAST DAY FOR PLAY: February 26th

SCENARIO RULES:

1. Both captains roll for initiative. The high roller may choose to deploy first or second. Whoever deploys first chooses the map edge. Whoever deploys second moves first. High roller places 2 heavy objects and 1 light object. Low roller places two light objects and one heavy.

2. The match ends after 10 rounds. Count Victory Points for each Captain to determine the winner, as detailed in the Heroclix Rule Book. If after 10 rounds there is a tie in Victory Points, continue playing for full rounds until one Captain has more Victory Points than the other.

3. A character may use an action to make an attack on a truck, the gas pumps, or the objects. The attack must do a minimum of 3 damage. The attack will automatically hit. Roll one die.

1-2 – you hit but didn’t cause an explosion (no effect)
3-5 – you hit, and caused a normal explosion
6 – you hit and caused a massive explosion

A normal explosion will do three clicks of damage to any character either on or adjacent to the terrain feature.

A massive explosion will do five clicks of damage to any character on or adjacent to the terrain feature, and three clicks of damage to any character two squares from the terrain feature.

Any character on the terrain feature when it explodes is moved to an adjacent clear terrain square as determined by that figures captain.

Normal damage reducing powers apply. Unless targeted for the purposes of causing an explosion, the terrain is considered hindering terrain as normal. After the explosion, it becomes blocking terrain, and any character that ends its movement on it takes 3 clicks of damage.
Justice League: Wonder Woman, The Flash, Green Lantern, Hawkgirl, The Question,Steel,Red TornadoRed ArrowGreen Arrow

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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Tue Feb 10, 2009 10:54 pm

or I could be totally wrong. This is egg on my face
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Tue Feb 10, 2009 10:56 pm

batman1983

hero_of_angels
Yendi
stimpy
JasonPot
Shazam!
Lancelot
Scammer
jscotty
mwposse
rjcarpenter

Did PC take over for Lancelot? Is that why I got confussed?
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Wed Feb 11, 2009 4:47 pm

I have some class work to do (if my class mates log on and more if they don't), so seeing as I won't even have a challenger for a couple days I'll have a team up by Friday night (unless the school work gets done).
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby greenandgold » Thu Feb 12, 2009 11:52 pm

Bats - I'm having mwposse step in this round.
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby mwposse » Fri Feb 13, 2009 1:11 am

I'll get a team in on Friday as well.
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby MaD DawG » Fri Feb 13, 2009 5:20 pm

MWP is legal and ready to rock
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sat Feb 14, 2009 4:52 am

ok I know I just got telling you (MW) in a PM (pre-round 6) that I couldn't see myself fielding Danger, but with Bullseye double tokened and Tomar AND Annihilus getting the Apoc smack down I have zip ranged move and attack, so rather than banking on 248pt Wonder Woman when PC could field up to 4 Outwiters...

176 Ms. Marvel Skrull w/ Entangle
134 Danger w/ ICWO
088 Daniel Ketch (so of course next round will be my Homefield w/o him)
080 Winter Soldier w/ ICWO
068 Bronze Tiger w/ Protected
051 V Mystique (because I have points to waste on the Vet)

597 Total

Initiative

[dice]2d6[/dice]

And with Scammer leaving I could face you again next week. Forbid it should Jscotty also quit and 4 of my 10 games are against you... don't think I'll win more than 3...
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby mwposse » Sat Feb 14, 2009 11:48 am

I wouldn't worry too much. I have no idea how I'm going to handle Ms Skrullvel.

But I'll do my best to give you an interesting game with this squad:

1. U. Amazo 195
2. E. Grodd 161
3. R. Kang (SN) 87
4. V. Dazzler 68
5. LE Hank McCoy (Ult) 64
6. E. Scarab 25

600 even
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby mwposse » Sat Feb 14, 2009 11:49 am

initiative

[dice]2d6[/dice]
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby mwposse » Sat Feb 14, 2009 3:53 pm

I'll take the South

1. U. Amazo W12
2. E. Grodd W13
3. R. Kang (SN) W14
4. V. Dazzler X13
5. LE Hank McCoy (Ult) W11
6. E. Scarab W10

HO N8, N14
LO Q12

http://www.ianparmenter.com/hcutils/map ... =x-637y285
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:18 am

Set Up:

A12 Ms. Marvel Skrull w/ Entangle
A11 Danger w/ ICWO
A13 Daniel Ketch
A16 Winter Soldier w/ ICWO
A08 Bronze Tiger w/ Protected
A07 V Mystique

D08 HO
E16 LO
E08 LO

Turn up in a sec
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:29 am

Turn 1 - 6 Actions

Ok Waller put me in charge of this mission. Its a simple destroy and decimate, so I don't expect too many reasons to question my decisions. Are we clear?

Affirmative

I do not make mistakes

{nods}

Clear, kitty.

Vengence!


1] Danger will target the truck by way of I19. I need a 3, 4, 5, or 6 to blow it up.
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:30 am

Kaboom

[dice]1d6[/dice]
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:33 am

so much for infalibility...

2] Winter Soldier will ICWO his def to an 18 and blast the truck K/L8-11. Needs a 3-6 to hit.
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:33 am

3, 4, 5, or 6

[dice]1d6[/dice]
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:35 am

Winter Soldier gets his objective done. Kaboom!

3] Daniel Ketch will swing his chains of Vengence into the gasoline tanks before him (D-H13). Need a 3-6 to hit.
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:36 am

3, 4, 5, or 6

[dice]1d6[/dice]
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:38 am

nope

Free} Mystique will Perplex her Damage up to a 3.

4] Mystique will target the same structure. Need a 3-6 to hit.
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Re: PFHL S6 Round 6 PantherCult at Batman1983

Postby Batman1983 » Sun Feb 15, 2009 1:38 am

3, 4, 5, or 6

[dice]1d6[/dice]
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