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 Icewolf200 vs Mad Dawg Booster Game 
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Post Re: Icewolf200 vs Mad Dawg Booster Game
Real quick

Map

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Mon Mar 15, 2010 9:54 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game
Icewolf Power Drain
(1)Parasite H1
(2)Super Adaptoid E2
(3)Nico Minoru H2
(4)Karate Kid D2
(5)Robin D1
(6)Pete Wisdom E1
(7)Hogun I2

HO K9
LO H8, E9

Map

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PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Mon Mar 15, 2010 10:10 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game
Set up

MD
1) Captain Marvel Jr./I.I. K23
2) Hand Ninja H23
3) Heimdall K24
4) Icicle M23
5) Major Disaster L23
6) Moonstone I23
7) Zombie Spider Man J23

Icewolf Power Drain
(1)Parasite H1
(2)Super Adaptoid E2
(3)Nico Minoru H2
(4)Karate Kid D2
(5)Robin D1
(6)Pete Wisdom E1
(7)Hogun I2

HO K9, O14, K22
LO H8, E9, D14

Map

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Mon Mar 15, 2010 11:05 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game
FM) Moonstone grabs the Hand Ninja and flies to C15 with Ninja at D14

1) CM Jr picks up the HO and Heimdall and flies to D15 with Heimdall at C14

2) Icicle to K17

3) Major to K18

4) Spider Man to D16

MD
1) Captain Marvel Jr./I.I. D15 @ w/HO
2) Hand Ninja D14 :stealth:
3) Heimdall C14
4) Icicle K17 @
5) Major Disaster K18 @
6) Moonstone C15 @
7) Zombie Spider Man D16 @

Icewolf Power Drain
(1)Parasite H1
(2)Super Adaptoid E2
(3)Nico Minoru H2
(4)Karate Kid D2
(5)Robin D1
(6)Pete Wisdom E1
(7)Hogun I2

HO K9, O14, w/CMJ
LO H8, E9, D14

Map

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Mon Mar 15, 2010 11:13 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
Nico leadership

You have rolled 1 die/dice each with 6 sides.
Results:



Your Total is 6

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PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 8:43 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
Pete will move to E9

Robin will leap to C10

Parasite will move to F10

Karate Kid will grab Super Adaptoid and fly to G9, Apadtoid dropped in F9

Nico staff of One will call TK

Nico TK Hogun to H10

Hogun will be our tackling dummy. Hogun charges to E14 attacking the Speedy Captain Marvel Jr. 11 vs 17 for 3 - 2.

You have rolled 2 die/dice each with 6 sides.
Results:



for a total of:11

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Darn the luck, darn.

PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 8:54 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
So close to a critical hit. 1 to Cap Marvel Jr and he drops the heavy and the Hypersonic.

MD
1) Captain Marvel Jr./I.I. D15 (1!) @
2) Hand Ninja D14
3) Heimdall C14
4) Icicle K17 @
5) Major Disaster K18 @
6) Moonstone C15 @
7) Zombie Spider Man D16 @

Icewolf Power Drain
(1)Parasite F10 @
(2)Super Adaptoid F9
(3)Nico Minoru H2 @
(4)Karate Kid G9 @
(5)Robin C10 @ :stealth:
(6)Pete Wisdom E9 @ :stealth:
(7)Hogun E14 @

HO K9, O14, D15
LO H8, E9, D14

Summary
Hogun gets the first strike, and the rest of the team moves in.

Map

_________________
Darn the luck, darn.

PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 8:59 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
Opps, didn't stealth the Hand Ninja

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PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 8:59 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
icewolf200 wrote:
Opps, didn't stealth the Hand Ninja


Its ok cause he saw you :twisted:

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Tue Mar 16, 2010 9:55 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
free) The Hand Ninja will take a swing on Hogun
9Att v 18DV

You have rolled 2 die/dice each with 6 sides.
Results:



for a total of:6

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Tue Mar 16, 2010 11:34 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
ok, wasn't expecting much

1) The Hand Ninja will now use Blades on Hogun

You have rolled 3 die/dice each with 6 sides.
Results:



for a total of:11

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Tue Mar 16, 2010 11:35 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
go figure a 1 on Blades

2) Moonstone will RS/PB to G20 and take a shot at Hogun
10Att v 18DV for 3

You have rolled 2 die/dice each with 6 sides.
Results:



for a total of:11

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Tue Mar 16, 2010 11:36 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
that will land for 3 to Hogun, 1 to Moonstone

3) Icicle will throw up some Copsicles at F12, E13, F13, F14, giving another token to Hogun

the others clear

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Tue Mar 16, 2010 11:41 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
4) Heimdall was supposed to move to E18 grabbing the HO CMJ dropped

MD
1) Captain Marvel Jr./I.I. D15 (1!)
2) Hand Ninja D14 @ :stealth:
3) Heimdall E18 @ w/HO
4) Icicle K17 (1!) @@
5) Major Disaster K18
6) Moonstone G20 (1!) @@
7) Zombie Spider Man D16

Icewolf Power Drain
(1)Parasite F10 @
(2)Super Adaptoid F9
(3)Nico Minoru H2 @
(4)Karate Kid G9 @
(5)Robin C10 @ :stealth:
(6)Pete Wisdom E9 @ :stealth:
(7)Hogun E14 (3!) @@

HO K9, O14, D15
LO H8, E9, D14

Summary
Hogun is payed back 3-fold, 1 to Icicle and Moonstone

Map

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Tue Mar 16, 2010 11:44 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
Nice job using that sneaky TK to ping Captain Marvel

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Tue Mar 16, 2010 11:45 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
Thanks, it was either that or have him run and ping me. Nice work with Copsicles.

Nico uses Staff of One for Willpower and then moves to H8

Karate Kid will charge in on the Hand Ninja and bring Super Adaptoid with him. Lands at D13, Adaptoid at C14. 10 vs 16 for 2

You have rolled 2 die/dice each with 6 sides.
Results:



for a total of:5

_________________
Darn the luck, darn.

PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 11:58 am
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Post Re: Icewolf200 vs Mad Dawg Booster Game
Well, for some reason that doesn't surprise me


MD
1) Captain Marvel Jr./I.I. D15 (1!)
2) Hand Ninja D14 @ :stealth:
3) Heimdall E18 @ w/HO
4) Icicle K17 (1!) @@
5) Major Disaster K18
6) Moonstone G20 (1!) @@
7) Zombie Spider Man D16

Icewolf Power Drain
(1)Parasite F10
(2)Super Adaptoid C14
(3)Nico Minoru H2 @@
(4)Karate Kid D13 (1!) @@
(5)Robin C10 :stealth:
(6)Pete Wisdom E9 :stealth:
(7)Hogun E14 (3!)

HO K9, O14, D15
LO H8, E9, D14

Summary
Big miss

Map[/quote]

_________________
Darn the luck, darn.

PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 12:00 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game
If you carry someone then you get a -2 to your movement, and if using Charge you Half then modify by -2, so if Karate Kid carries while charging he only can move 3 squares

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Tue Mar 16, 2010 12:02 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game
I forgot about that. Lets just cancel the Karate Kid move then since I've really messed it up. Make it Adaptoid moving to D13


MD
1) Captain Marvel Jr./I.I. D15 (1!)
2) Hand Ninja D14 @ :stealth:
3) Heimdall E18 @ w/HO
4) Icicle K17 (1!) @@
5) Major Disaster K18
6) Moonstone G20 (1!) @@
7) Zombie Spider Man D16

Icewolf Power Drain
(1)Parasite F10
(2)Super Adaptoid D13 @
(3)Nico Minoru H2 @@
(4)Karate Kid G9
(5)Robin C10 :stealth:
(6)Pete Wisdom E9 :stealth:
(7)Hogun E14 (3!)

HO K9, O14, D15
LO H8, E9, D14

Summary
Big miss

Map[/quote][/quote]

_________________
Darn the luck, darn.

PFHL The Horsemen
Thor, Joker, Darkseid, Green Arrow, Hawkeye II, Mary Marvel, Mr. Mxyzptlk, Impossible Man, Arcade, Ch'p, Flash II-Barry Allen, Batman Elseworlds, John Walker, Songbird, X-23, Apocalypse


Tue Mar 16, 2010 1:30 pm
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Post Re: Icewolf200 vs Mad Dawg Booster Game has included a Dice Roll
1) Heimdall will Charge to E15 and bring the HO down on Hogun
11Att v 17DV for 5/HO - 1 = 4

You have rolled 2 die/dice each with 6 sides.
Results:



for a total of:6

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Tue Mar 16, 2010 9:20 pm
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