SilverCen vs JesterJayJoker

Just up for a friendly match? This is the place.
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Wed Aug 09, 2017 4:15 pm

The result of roll 1 is: [5, 4]+4 13
Image
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Thu Aug 10, 2017 1:54 am

On August 10, 2017 SilverCen rolled 2D6 with a +5 modifier to the roll.
SilverCen chose to roll using these parameters once.
The result of roll 1 is: [1, 1]+5 7

This roll is for Initiative


Ooof, you get map.
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Thu Aug 10, 2017 10:55 pm

Bronx MIC

1) Harlequin
2) The Joker's Daughter
3) Harley Quinn
4) The Joker
5) The Penguin
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Fri Aug 11, 2017 9:12 pm

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:idea: = Speed Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-2
2) DP051 Banshee: I-2
3) DKR100 Batman: K-2
4) DKR021 Lt. Gordon: J-2



KOed



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: E-23
2) The Joker's Daughter: F-23
3) Harley Quinn: E-24
4) The Joker: F-24
5) The Penguin: N-23

KOed


Conditionals/Reminders




The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary
Image
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Fri Aug 11, 2017 9:19 pm

1) Each will move up 6 squares, but Banshee will carry Lt. Gordon.
Image
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Fri Aug 11, 2017 9:20 pm

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:idea: = Speed Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8 @
2) DP051 Banshee: I-8 @
3) DKR100 Batman: K-8 @
4) DKR021 Lt. Gordon: J-8



KOed



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: E-23
2) The Joker's Daughter: F-23
3) Harley Quinn: E-24
4) The Joker: F-24
5) The Penguin: N-23

KOed


Conditionals/Reminders




The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary
Move up.
Image
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Fri Aug 11, 2017 11:28 pm

Beginning of Game Effects:

1) REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn. Duella will choose Mandroid

2) MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1. Harley will choose Harlequin

3) DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game. Penguin will choose Harlequin

Beginning of Turn:

The Joker's Daughter will choose Telekinesis.

FA) The Joker's Daughter will Sidestep to F-21

FA) Harlequin will Sidestep to G-22

1) The Joker's Daughter will use Telekinesis to place Harlequin in K-15

FA) Harley Quinn will use Sidestep to G-22

2) Harley will move to I-14

FA) Harley will Outwit Banshee's Super Senses

FA) Harley will Perplex Harelequin's Damage to 4

3) Harlequin will Attack Banshee with a Range Combat Attack

On August 11, 2017 Harlequin rolled 2D6 Harlequin chose to roll using these parameters once.
The result of roll 1 is: [3, 1] 4

This roll is for Range Combat Attack on Banshee

Harlequin also wanted to tell you:
+1 DMG, +1 ATK, +1 Range, Super Senses Outwitted.


12+4=16 MISS

Re-Roll with Harley

On August 11, 2017 Harlequin rolled 2D6 Harlequin chose to roll using these parameters once.
The result of roll 1 is: [1, 5] 6

This roll is for Re-Rolled Ranged Combat Attack on Banshee with Harley Quinn

Harlequin also wanted to tell you:
+1 ATK, +1 DMG, +1 Range


12+6=18 MISS

Give The Joker's Daughter an Action Token to use a Theme Team Probability Control, I have 2 left

On August 11, 2017 Harlequin rolled 2D6 Harlequin chose to roll using these parameters once.
The result of roll 1 is: [6, 4] 10

This roll is for TTPC from The Joker's Daughter on Harelequin

Harlequin also wanted to tell you:
+1 ATK, +1 DMG, +1 Range, Super Senses Outwitted


12+10=22 HIT for 4 damage on Banshee

The Joker will Sidestep to G-22

If Harlequin is shot by anyone's Ranged Combat Attack, her KC Team Ability is not ignored by Banshee's trait.
Last edited by SilverCen on Fri Aug 11, 2017 11:38 pm, edited 1 time in total.
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Fri Aug 11, 2017 11:37 pm

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:worthy: Loyalty Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8 @
2) DP051 Banshee: I-8 (4!) @
3) DKR100 Batman: K-8 @
4) DKR021 Lt. Gordon: J-8



KOed



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: E-23 @ K-15 :worthy:
2) The Joker's Daughter: @@ (1!) F-21 :stealth:
3) Harley Quinn: @ I-14 :stealth:
4) The Joker: G-22
5) The Penguin: N-23

KOed


Conditionals/Reminders

The Joker's Daughter
REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn.


Mandroid

Harley Quinn[u]
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.


Harlequin

[u]The Penguin
DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.


Harlequin

The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary

The Joker's Daughter took Telekinesis from Mandroid and TKed Harlequin up into position. Harley Quinn moved up, Outwitted Banshee's Super Senses, and Perplexed up Harlequin's Damage. Harlequin managed to hit Banshee for 4 after a few re-rolls. The Joker Sidestepped up.
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sat Aug 12, 2017 1:34 pm

FA) Lt. Gordon will roll for Leadership!

The result of roll 1 is: [1] 1


1) Lt. Gordon will use GET THESE MEN INTO POSITION!.

Lt. Gordon will move to L-12.
Banshee will move to K-12.
Batman will move to J-12.

2) Banshee will fire on Harlequin with a ranged attack.

9 to a 17-1-1. Need a 6 for 2+1 (Trait).

The result of roll 1 is: [1, 3] 4


Ugh, lol. Such a Panda Droppings roll.

FA) Banshee will sidestep to L-12 and carry Lt. Gordon to K-12.

3) Batman will target Harlequin.

11+1 to a 17+1-1-1. Need a 4 for 3.

The result of roll 1 is: [3, 1] 4


Seriously!! Lucky that's all I needed.

KC TA

The result of roll 1 is: [6] 6


....lol of course.

Nothing happens.

I just realized he can't target Harley Quinn >.<
Image
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sat Aug 12, 2017 1:35 pm

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:worthy: Loyalty Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8
2) DP051 Banshee: L-12 (5!) @@
3) DKR100 Batman: J-12 @@
4) DKR021 Lt. Gordon: K-12 @



KOed



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: E-23 @ K-15 :worthy:
2) The Joker's Daughter: @@ (1!) F-21 :stealth:
3) Harley Quinn: @ I-14 :stealth:
4) The Joker: G-22
5) The Penguin: N-23

KOed


Conditionals/Reminders

The Joker's Daughter
REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn.


Mandroid

Harley Quinn[u]
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.


Harlequin

[u]The Penguin
DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.


Harlequin

The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary

Blah.
Image
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Sat Aug 12, 2017 3:27 pm

Jeez man, that sucks. Sorry

FA) The Joker's Daughter will Sidestep to F-19

FA) The Joker will Sidestep to I-20

FA) Harlequin will Sidestep to K-14

FA) Harlequin will use MURDEROUS JACK-IN-THE-BOX ON MY BACK: Give Harlequin a free action and place adjacent a Jack-in-the-Box bystander token printed on this card, then immediately give it an action as a free action. After actions resolve, remove that token from the game. She will place the token in K-13.

FA) Jack-in-the-Box will Attack Lt. Gordon with Blades/Claws/Fangs

On August 12, 2017 Jack-in-the-Box rolled 2D6 Jack-in-the-Box chose to roll using these parameters once.
The result of roll 1 is: [2, 6] 8

This roll is for Blades/Claws/Fangs on Lt. Gordon


10+8=18 HIT

Roll for Blades

On August 12, 2017 Jack-in-the-Box rolled 1D6 Jack-in-the-Box chose to roll using these parameters once.
The result of roll 1 is: [1] 1

This roll is for Blades/Claws/Fangs Roll


Lt. Gordon takes 1 damage. The token is removed from the game.

FA) Harley Quinn will Outwit Lt. Gordon's GET THESE MEN INTO POSITION.

FA) Harley Quinn with Perplex Harlequin's Defense to 18

1) The Joker will Move to K-13

Clear Harlequin, The Joker's Daughter, and Harley Quinn.
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Sat Aug 12, 2017 3:32 pm

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:worthy: Loyalty Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8
2) DP051 Banshee: L-12 (5!) @@
3) DKR100 Batman: J-12 @@
4) DKR021 Lt. Gordon: K-12 (1!) @ :idontthinkso:



KOed



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: K-14 :worthy: :shield:
2) The Joker's Daughter: (1!) F-19 :stealth:
3) Harley Quinn: I-14 :stealth:
4) The Joker: F-13 @
5) The Penguin: N-23

KOed


Conditionals/Reminders

The Joker's Daughter
REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn.


Mandroid

Harley Quinn
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.


Harlequin

The Penguin
DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.


Harlequin

The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary

Team Sidestepped around. Harlequin called in the Jack-in-the-Box, which hit Lt. Gordon for 1. Harley Quinn Outwitted Lt. Gordon's free movement power. The Joker Moved up and based the Cops. The ladies cleared.
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sat Aug 12, 2017 10:50 pm

1) Mandroid Armor will use TK under Harley Quinn and try for a ranged attack.

7 to a 17+1. Need a 11 for 2.

The result of roll 1 is: [5, 2] 7


That's a miss. Object destroyed.

2) Lt. Gordon will swing on Joker.

10+1 to a 17. Need a 6 for 2.

The result of roll 1 is: [1, 6] 7


The Joker takes 2.

FA) Banshee will try to breakaway.

The result of roll 1 is: [4] 4


Banshee will sidestep to M-10 and carry Lt. Gordon to M-9.
Image
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sat Aug 12, 2017 10:51 pm

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:worthy: Loyalty Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8 @
2) DP051 Banshee: M-10 (5!)
3) :stealth: DKR100 Batman: J-12
4) DKR021 Lt. Gordon: M-9 (1!) @@



KOed



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: K-14 :worthy: :shield:
2) The Joker's Daughter: (1!) F-19 :stealth:
3) Harley Quinn: I-14 :stealth:
4) The Joker: F-13 (2!) @
5) The Penguin: N-23

KOed


Conditionals/Reminders

The Joker's Daughter
REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn.


Mandroid

Harley Quinn
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.


Harlequin

The Penguin
DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.


Harlequin

The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary

Clear Banshee and Batman.
Image
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Sat Aug 12, 2017 11:59 pm

Beginning of Turn: The Joker's Daughter will use her trait to choose Telekinesis

FA) The Joker's Daughter will Sidestep to F-17

FA) The Joker will use PUT IT THERE, PAL: The Joker can use Poison. He can use it normally or instead can use it to deal 1 penetrating damage to one adjacent opposing character. He will deal 1 penetrating to Batman

FA) Harley Quinn will Sidestep to J-14

FA) Harley will use NAUGHTY, NAUGHTY: Harley Quinn can use Poison. When she does, if she is adjacent to only one opposing character, the damage dealt is penetrating damage. She will deal 1 penetrating to Batman

FA) Harley will Outwit Banshee's Energy Shield/ Deflection

FA) Harlequin will use her trait to place Jack-in-the-Box in L-14

FA) Jack-in-the-Box will use Ranged Combat Expert, putting +2 into Attack, to target Banshee

On August 12, 2017 Jack-in-the-Box rolled 2D6 Jack-in-the-Box chose to roll using these parameters once.
The result of roll 1 is: [3, 6] 9

This roll is for Range Combat Expert attack on Banshee

Jack-in-the-Box also wanted to tell you:
+2 ATK


12+9=21 HIT for 1 damage on Banshee and the KO. Jack-in-the-Box will be removed from the game.

1) The Joker's Daughter will use Telekinesis on Harlequin to place her in L-10

FA) Harley Quinn will Perplex Harlequin's Damage to 4

2) Harlequin will Attack Lt.Gordon with a Close Combat Attack

On August 12, 2017 Harlequin rolled 2D6 Harlequin chose to roll using these parameters once.
The result of roll 1 is: [4, 6] 10

This roll is for Close Combat Attack on Lt. Gordon

Harlequin also wanted to tell you:
+1 DMG


12+10=22 HIT for 4 damage on Lt. Gordon and the KO.

FA) Harlequin will Sidestep to L-8

3) Harley Quinn will target Batman will a Close Combat Attack

On August 12, 2017 Harley Quinn rolled 2D6 Harley Quinn chose to roll using these parameters once.
The result of roll 1 is: [4, 1] 5

This roll is for Close Combat Attack on Batman


10+5=15 MISS

Clear The Joker
User avatar
SilverCen
Posts: 215
Joined: Mon May 22, 2017 11:48 am

SilverCen vs JesterJayJoker

Postby SilverCen » Sun Aug 13, 2017 12:05 am

Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:worthy: Loyalty Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8 @
2) DP051 Banshee: KO
3) :stealth: DKR100 Batman: (2!) J-12
4) DKR021 Lt. Gordon: KO



KOed

Banshee
Lt. Gordon



Conditionals/Reminders

Banshee
IT'S GOING TO GET A LITTLE LOUD: Opposing characters within 6 squares can't use Super Senses. Opposing characters within 6 squares can't use Impervious, Invincible, or Invulnerability but can use Toughness instead. When Banshee hits a character that can't use a power due to this trait, increase damage dealt to that character by 1.


Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.


Lt. Gordon
GET THESE MEN INTO POSITION!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.





VERSUS

Gotham Evil

1) Harlequin: L-8 :worthy: @
2) The Joker's Daughter: (1!) F-17 @ :stealth:
3) Harley Quinn: J-14 @
4) The Joker: F-13 (2!)
5) The Penguin: N-23

KOed


Conditionals/Reminders

The Joker's Daughter
REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn.


Mandroid

Harley Quinn
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.


Harlequin

The Penguin
DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.


Harlequin

The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary

Harlequin and Jack-in-the-Box KOed Banshee and Lt. Gordon after some TK from The Joker's Daughter. Harley and Joker Poisoned Batman a little. Joker Cleared.
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sun Aug 13, 2017 2:16 pm

FA) Batman will perplex up his Damage +1.

1) Batman will swing on Joker.

9 to a 16. Need a 7 for 2+1 (KO).

The result of roll 1 is: [2, 2] 4


AHHHHHH!!! lol, I just want to hit.

Batman will push.
Image
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sun Aug 13, 2017 2:18 pm

2) Mandroid will TK Batman to K-9 and push.
Image
User avatar
JesterJayJoker
Posts: 7841
Joined: Fri Jul 04, 2014 9:37 am

SilverCen vs JesterJayJoker

Postby JesterJayJoker » Sun Aug 13, 2017 2:20 pm

Just realized Batman was on (2!) so 11 attack in hindering so 11 to a 16-1. Needed a 4 and got it.


Cops Vs Robbers Round 3
300 points

Gordon's A-Team vs Gotham Evil

Symbol Key
:stealth: = Stealth
:shield: = pped up DV
:idontthinkso: = Outwitted
:thumbdown: = PPed down
TTPC:
:worthy: Loyalty Token

Map Link: South Bronx

Gordon's A-Team

1) CT007 Mandroid Armor: H-8 (1!) @@
3) :stealth: DKR100 Batman: (2!) K-9 @




KOed

Banshee
Lt. Gordon



Conditionals/Reminders

Batman
WE'RE IN THIS TOGETHER: When you reveal your force, if there is another character on your force named Sgt. Gordon, Lt. Gordon or Commissioner Grodon, then Batman possesses the Police keyword and team ability and that character possesses the Batman Ally team ability. If Batman is adjacent to that character, they each get +1 to their attack (if not already modified by this effect).


STRIKE FROM THE SHADOWS: When Batman occupies hindering terrain or an elevation that is higher than his target, modify his targets' defense values by -1 and the attack deals penetrating damage.





VERSUS

Gotham Evil

1) Harlequin: L-8 :worthy: @
2) The Joker's Daughter: (1!) F-17 @ :stealth:
3) Harley Quinn: J-14 @
5) The Penguin: N-23

KOed
4) The Joker: F-13

Conditionals/Reminders

The Joker's Daughter
REVEAL MY TRUE PARENTAGE: At the beginning of the game, you may choose an opposing character to be The Joker's Daughter's "Parent". At the beginning of your turn, you may choose a standard attack or damage power the "Parent" can use. She can use the chosen power until your next turn.


Mandroid

Harley Quinn
MY PUDDIN': Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn's Puddin'. Harely Quinn can use Perlex and Probability Control, but only to target her Puddin'. When her Puddin' is KO'd, modify all of Harley Quinn's combat values by +1.


Harlequin

The Penguin
DEALMAKER: At the beginning of the game, place a Loyalty token on another friendly character's card. The character with the Loyalty token modifies its attack and range values by +1. Any adjacent character can be given a free action to make a close attack targeting The Penguin. If hit, place the Loyalty token on the character card of the attacker's choice instead of dealing damage. When The Penguin is KO'd, remove the Loyalty token from the game.


Harlequin

The Field

Heavy Objects

Light Objects

Rubble

Smoke


Turn Summary
Batman whopped The Joker in his face.
Image

Return to “Heroclix Games”

Who is online

Users browsing this forum: No registered users and 4 guests