PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

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PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby greenandgold » Thu Mar 27, 2008 12:40 am

Fixer and Professor Ivo have teamed up to create an anti-gravity device that is creating havoc all over the world! This looks like a job for… somebody else!

That’s because your team is too busy defending your turf against the bullies from another playground. But man, this low-gravity business sure is fun!


PLAYOFF ROUND 1 SCENARIO: Low Gravity, 500 points
MAP: Crime Alley (OAP 2 – Outdoor Map)

Last Day for Play is ???

SCENARIO RULES:

1. Because of the low gravity, all characters will have, in addition to whatever powers they normally have, the Leap/Climb and Super Strength powers. These powers are considered to be on the dial and may be Outwitted.

2. Characters that already have the Leap/Climb ability may add 2 to their normal speed. This is considered an adjustment to the value on the dial.

3. Characters with Charge and Running Shot (or special powers that grant Charge or Running Shot) ignore hindering terrain for movement and may ignore elevated terrain as if they were also moving with Leap/Climb. The restriction of cutting your movement in half while using Charge or Running Shot is not changed.

4. Characters that already have the Super Strength ability will be able to carry two objects instead of one (however, they can still only use one object in combat per turn). Flying characters with Super Strength may only carry one object if they are also carrying character(s). Characters with Hypersonic Speed may not carry more than one object (even if they have Super Strength).

5. Any thrown objects using Super Strength can travel twice the usual range.

6. All flying characters (and/or Transporters) may carry up to two figures. However, if the flying character does not also have Super Strength, he may not carry an object along with two characters.

7. Characters that suffer knockback are knocked back at double the normal distance, including use of the Force Blast power.

8. Both captains roll for initiative. The high roller may choose the map edge to deploy on and may deploy first or second. Don’t forget the theme team bonus impacts the roll for initiative in this league. Whoever deploys second moves first. Both Captains must place three heavy and three light objects during their deployment.

9. The match ends after 10 rounds. Count Victory Points for each Captain to determine the winner, as detailed in the Heroclix Rule Book. If after 10 rounds there is a tie in Victory Points, continue playing for full rounds until one Captain has more Victory Points than the other.
Justice League: Wonder Woman, The Flash, Green Lantern, Hawkgirl, The Question,Steel,Red TornadoRed ArrowGreen Arrow

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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Thu Mar 27, 2008 1:25 pm

My Team is in and ready to be slaughtered by the king.

I'm going to try to predict your team...

King Hyperion 187 ICWO 10
V Emerald Empress 102 ICWO 10
Whitney Frost 51 Cont. Plan 12
R Question 40
E Wasp (Avg) 49
V Jinx 54
Total=495
The Incumbents: Superman, Prof. X, Storm, Nightwing, The Thing
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby PantherCult » Thu Mar 27, 2008 1:40 pm

Impulse-ive has a legal team saddled up and ready to ride.
PFHL '09- Monkey!
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Thu Mar 27, 2008 1:55 pm

initaitve
[dice]2d6[/dice]
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Thu Mar 27, 2008 6:39 pm

Well here's the team I quickly threw together. Sorry it doesn't match up to what you predicted but it is close.

LE King Hyperion - 187
+ ICWO - 10
E Flash - 83
+ ICWO - 10
E Ch'p - 82
E Green Arrow - 70
E Question - 53

Total - 495

initiative

[dice]2d6[/dice]
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby PantherCult » Thu Mar 27, 2008 6:50 pm

And though its been revealed I will confirm that the young Mullet's team was approved.
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Thu Mar 27, 2008 10:43 pm

Here's my team:

V Havok 44
+ Contingency Plan 12

V Nova 88
+ Sidekick 10

Stardust 171
+ Nano-Armor 6

V Hawk 69 (SK)

Ultrahumanite 80

E Spoiler 17
Total=497
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Thu Mar 27, 2008 10:49 pm

I'll take the bottom and place first

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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Fri Mar 28, 2008 11:14 am

I'm not sure why this was missing. :?

Impulse-ive's
CP Tokens:
1- W9 V Havok (CP)
2- W10 V Nova (SK)
3- W11 Stardust (NA)
4- X10 V Hawk (SK)
5- X11 Ultrahumanite
6- W12 E Spoiler


BoyMullet's
1- King Hyperion ICWO
2- E Flash ICWO
3- E Ch'p
4- E Green Arrow
5- E Question

HO: V10, Q12,
LO: P15
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Fri Mar 28, 2008 5:33 pm

You're also missing 3 objects. :P

The scenario calls for each of us to place 3HOs and 3LOs.
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Sat Mar 29, 2008 10:38 am

Impulse-ive's
CP Tokens:
1- W9 V Havok (CP)
2- W10 V Nova (SK)
3- W11 Stardust (NA)
4- X10 V Hawk (SK)
5- X11 Ultrahumanite
6- W12 E Spoiler


BoyMullet's
1- King Hyperion ICWO
2- E Flash ICWO
3- E Ch'p
4- E Green Arrow
5- E Question

HO: V10, Q12, P8
LO: P15, P13, O7
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Sun Mar 30, 2008 7:50 am

Impulse-ive's
CP Tokens:
1- W9 V Havok (CP)
2- W10 V Nova (SK)
3- W11 Stardust (NA)
4- X10 V Hawk (SK)
5- X11 Ultrahumanite
6- W12 E Spoiler


BoyMullet's Justice League
1- (Superman) King Hyperion ICWO - B16
2- (Wally West) E Flash ICWO - A16
3- (Hal Jordan) E Ch'p - B17
4- (Ollie Queen) E Green Arrow - A17
5- (Batman) E Question - A18

HO: V10, Q12, P8, C16, C17, J13
LO: P15, P13, O7, J12, O4, P4
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Sun Mar 30, 2008 7:59 am

Superman leads to charge and flies over to I15 picking up a HO from C16 on the way. He ups his defense with ICWO. (Action 1)

Green Lantern carries the rest of the troups and moves to I14, picking up the HO from C17. Positions in the summary. (Action 2)

Impulse-ive's
CP Tokens:
1- W9 V Havok (CP)
2- W10 V Nova (SK)
3- W11 Stardust (NA)
4- X10 V Hawk (SK)
5- X11 Ultrahumanite
6- W12 E Spoiler


BoyMullet's Justice League
1- (Superman) King Hyperion ICWO - I15 (HO) @ + defense
2- (Wally West) E Flash ICWO - I13
3- (Hal Jordan) E Ch'p - I14 @
4- (Ollie Queen) E Green Arrow - J15
5- (Batman) E Question - J14 @ 8)

HO: V10, Q12, P8, J13, w/supes, w/gl
LO: P15, P13, O7, J12, O4, P4
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Sun Mar 30, 2008 8:02 am

Oops Question shouldn't have a token.
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Sun Mar 30, 2008 12:21 pm

Assuming the fence is hindering for LOS my move is as follows.

1- Hawk to X12

2- Nova will grab the HO in V10, Havok and UH and fly to X2, UH in W1, Havok X1

3- Staudust will grab Hawk and Spoiler and Fly to V2, Spoiler in W3
Free- Havok adds a CP token


Impulse-ive's
CP Tokens: :!:
1- X1 V Havok (CP)
2- X2 V Nova (SK) @
3- V2 Stardust (NA) @
4- W2 V Hawk (SK) @
5- W1 Ultrahumanite
6- W3 E Spoiler


BoyMullet's Justice League
1- (Superman) King Hyperion ICWO - I15 (HO) @ + defense
2- (Wally West) E Flash ICWO - I13
3- (Hal Jordan) E Ch'p - I14 @
4- (Ollie Queen) E Green Arrow - J15
5- (Batman) E Question - J14 8)

HO: w/Nova, Q12, P8, J13, w/supes, w/gl
LO: P15, P13, O7, J12, O4, P4

Bring on Hyperion!!!!
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Sun Mar 30, 2008 6:53 pm

Me thinks Hyperion will hold back for now.

Flash runs over to L1 picking up the HO from J13 on the way and ups his defense. (Free)

Batman gives Green Arrow a bat-arrow and perplexes up his damage to 4. (Free)

Green Lantern launches Green Arrow out to J5. (Action 1)

Green Arrow runs over to M1 to give some cover fire, shooting at Ultrahumanite. AV10 vs DV15, need a 5 for 3 clicks. (Action 2)

[dice]2d6[/dice]
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Sun Mar 30, 2008 6:56 pm

Phew that was crucial.

Clear the king.
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby BoyMullet » Sun Mar 30, 2008 7:01 pm

End of turn 2A

Impulse-ive's
CP Tokens: :!:
1- X1 V Havok (CP)
2- X2 V Nova (SK) @
3- V2 Stardust (NA) @
4- W2 V Hawk (SK) @
5- W1 Ultrahumanite (3!)
6- W3 E Spoiler


BoyMullet's Justice League
1- (Superman) King Hyperion ICWO - I15 (HO)
2- (Wally West) E Flash ICWO - L1 @ (HO)
3- (Hal Jordan) E Ch'p - I14 (!) @@
4- (Ollie Queen) E Green Arrow - M1 @
5- (Batman) E Question - J14 8)

HO: w/Nova, Q12, P8, w/Flash, w/supes, w/gl
LO: P15, P13, O7, J12, O4, P4

Recap: 3 clicks to UH, 1 click to Ch'p from the push.
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Sun Mar 30, 2008 10:13 pm

I knew i should have had Nova go for ch'p in the 1st turn :(
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Re: PFHL Playoff Round 1: Impulse-ive vs. BoyMullet

Postby Impulse-ive » Sun Mar 30, 2008 10:15 pm

I think that killed it for us

1- Hawk will push in place
Free- Havok will add a CP token.


Turn 2b:
Impulse-ive's
CP Tokens: :!: :!:
1- X1 V Havok (CP)
2- X2 V Nova (SK)
3- V2 Stardust (NA)
4- W2 V Hawk (SK) @@ (1!)
5- W1 Ultrahumanite (3!)
6- W3 E Spoiler


BoyMullet's Justice League
1- (Superman) King Hyperion ICWO - I15 (HO)
2- (Wally West) E Flash ICWO - L1 @ (HO)
3- (Hal Jordan) E Ch'p - I14 (!) @@
4- (Ollie Queen) E Green Arrow - M1 @
5- (Batman) E Question - J14 8)

HO: w/Nova, Q12, P8, w/Flash, w/supes, w/gl
LO: P15, P13, O7, J12, O4, P4

Recap: 3 clicks to UH, 1 click to Ch'p from the push.[/quote]
The Incumbents: Superman, Prof. X, Storm, Nightwing, The Thing

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