PFHL Round 4: Clixhunter vs. RobEng

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greenandgold
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PFHL Round 4: Clixhunter vs. RobEng

Postby greenandgold » Mon Nov 19, 2007 8:20 pm

"In this world, nothing is certain but death and taxes."
-Benjamin Franklin

" When there's a single thief, it's robbery.  When there are a thousand thieves, it's taxation."
-Vanya Cohen

" Taxation with representation ain't so hot either. ."
-Gerald Barzan

"Go ahead...touch it."
-The Dice God's Daughter

The Playground, like the rest of world, is a place where money buys power and opportunity. Unfortunately what’s mine is mine and what’s yours is yours isn’t always the law of the land. The IRS wants a piece of the action as well, whatever that action may be. This time, there’s a pile of taxpayer money on the board and the IRS wants its’ cut. All that’s left to determine is who gets to the keep it: the taxpayer or the IRS. Make your choice and grab what you can, however you can!


ROUND 4 SCENARIO: Death and Taxes, 500 points, 5 actions
MAP: Playground Freeway (Heroix 1 – Outdoor Map)

Final Day for play is Monday, December 3rd.

SCENARIO RULES:

1. Special tokens are to be placed, one each in the following locations – I9, I16, K13, M11, N14, P9, P16. These represent the bags of money valued at $3 in Playground cash. A character may pick up and hold a bag of money in the same manner as picking up an object with the exception that they do not need to have super strength to do so. (The money tokens do not act like objects for any other purposes). You may only carry one token at a time even if you have super strength. Figures with super strength may carry and object and a token. Flyers may carry a token in addition to other figures. A non-flyer holding a money token may be carried by a flyer in the normal manner.

Characters holding a bag of money may still perform all other actions as normal. The bag neither hinders nor aids them in combat.

2. The bags of money may be thrown up to 4 spaces with a ranged combat attack or action. The intent is to work with either RS or HSS. (characters with super strength may throw them 6 spaces). You need clear line-of-sight to the target space. If a character is in the target space then they are assumed to have caught the bag of money and are now holding the bag. Throwing bags, as a ranged combat attack, is not allowed when based. Bags may not be moved by 2 different figures in 1 turn (NAAT and NAATK).

3. Stashing a bag earns 50 Victory Points and $3 for the team stashing it. Stashing is done by simply moving the bag into your opponents starting area (no separate action is needed as was discussed in earlier versions). This can be done by carrying the bag into the area, TK’ing the bag or throwing the bag. The bags cannot be destroyed or removed from play by any method other than stashing them.

- If a character carrying a token is KOed the token is dropped on the space the character was in when KOed.

- Bags do not count has hindering terrain, and in no way obstruct line of sight or movement.

- Bags may be TKed as of they were objects, excepting that they cause no damage and may not be used in a TK attack.

4. Roll dice for initiative, high roller has choice to be either the taxpayer or the IRS, Low roller picks sides, sets up first and places one heavy object and two light objects and moves first. High roller places two heavy objects and one light object.

5. Each side has an arsenal of “weaponsâ€
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Postby Synic » Tue Nov 20, 2007 2:41 pm

RobEnd (heh) gets the Synic Seal of Approval.

Good luck gents!
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clixhunter
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Postby clixhunter » Tue Nov 20, 2007 10:10 pm

hey Rob, Teams in :D
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Postby Impulse-ive » Tue Nov 20, 2007 10:25 pm

Clixhunter looks good to me...and his team is approved. :oops:
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Postby RobEng » Tue Nov 20, 2007 11:30 pm

Here come the Red Rogues for this mission! Good luck to you.

R Shazam: 105
U Scarlet Spider: 86
V Red Tornado: 67
E Daredevil (Sin): 66
V Azrael: 65
R Mister Miracle: 64
V Shi: 47

Initiative roll [dice]2d6 = 770956526 [/dice]
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clixhunter
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Postby clixhunter » Wed Nov 21, 2007 8:53 am

The Injustice League

E Dr. Alchemy 62
V Deathstroke 58
Armor Piercing on Deathstroke +10
LE Professor Zoom 99
U Omni-Man 207
V Cheetah 63

499

[dice]2d6 = 1716825181 [/dice]


Good Luck Rob
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RobEng
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Postby RobEng » Wed Nov 21, 2007 9:59 am

The Rogues will take the role of the Taxpayers.
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RobEng
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Postby RobEng » Wed Nov 21, 2007 10:08 am

I just saw the Omni-Man dial. He's a monster!
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Postby clixhunter » Thu Nov 22, 2007 8:18 am

Yea, lets hope I can play him worth his cost ;)


I choose the top of the map (rows A/B)

Set up

The Injustice League

E Dr. Alchemy A14
V Deathstroke (w/Armor Piercing) B15
LE Professor Zoom B5
U Omni-Man B14
V Cheetah A5



The Red Rogues

R Shazam
U Scarlet Spider
V Red Tornado
E Daredevil (Sin)
V Azrael
R Mister Miracle
V Shi



Objects
Heavies: M14
Lights: Q24, M17

Money Bags: I9, I16, K13, M11, N14, P9, P16



Lets get this party started ;)
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RobEng
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Postby RobEng » Fri Nov 23, 2007 12:08 am

The Injustice League
E Dr. Alchemy A14
V Deathstroke (w/Armor Piercing) B15
LE Professor Zoom B5
U Omni-Man B14
V Cheetah A5


The Red Rogues
R Shazam: W10
U Scarlet Spider: W12
V Red Tornado: W9
E Daredevil (Sin): X9
V Azrael: X11
R Mister Miracle: W11
V Shi: X10

Objects
Heavies: M14, Q9, O10
Lights: Q24, M17, H1

Money Bags: I9, I16, K13, M11, N14, P9, P16
Make Heroclix trades with me at http://www.miniaturetrading.com/user/robeng.
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clixhunter
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Postby clixhunter » Fri Nov 23, 2007 12:47 am

1 of 10

1. Dr. Alchemy transmits the air to ice so Slade can slide up to the overpass at I14. (TK)

2. Deathstroke reaches out and grabs up the money bag at I15 as he slowly edges forward, checking the area out, to K15

3. Omni Man grabs up Dr Alchemy and flies up to the overpass landing at L14, and grabbing the Money bag and object at K13 and M14 respectively. Dr Alchemy is set down in K14

4. Professor Zoom seeing the obstacle to the overpass, crosses the field to D19

5. Cheetah runs up to the barrier at H1

The Injustice League
E Dr. Alchemy K14 @
V Deathstroke (w/Armor Piercing) K15 @ Wmb
LE Professor Zoom D19 @
U Omni-Man L14 @ Wmb/WHO
V Cheetah H1 @


The Red Rogues
R Shazam: W10
U Scarlet Spider: W12
V Red Tornado: W9
E Daredevil (Sin): X9
V Azrael: X11
R Mister Miracle: W11
V Shi: X10

Objects
Heavies: (W/Omni-Man), Q9, O10
Lights: Q24, M17, H1

Money Bags: I9, (W/Deathstroke), (W/Omni-Man), M11, N14, P9, P16
Got any Dragons you need slain?
RobEng
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Postby RobEng » Fri Nov 23, 2007 5:32 am

Bottom of the 1st

Action 1: Red Tornado hurls Daredevil up to P16.

Action 2: Daredevil invokes the power of the Taxpayer. [dice]1d6 = 430555172 [/dice]
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RobEng
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Postby RobEng » Fri Nov 23, 2007 5:45 am

Shazam could use a TA but the question is do we want to make it Mystics or KC? KCing stealthers would be nice but I think I'll go with Mystics.
[dice]1d6 = 260140567 [/dice]
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RobEng
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Postby RobEng » Fri Nov 23, 2007 6:30 am

That will make you think twice about pushing with Omni-Man to beat me to a pulp.

Action 3: Shazam moves to X9.

Action 4: Scarlet Spider hops up to O10 and grabs the Money Bag at P9.

Wildcard Team Abilities: Default TAs are Batman Ally and if Omni-Man gets uppity for a Hypersonic attack, make it Mystics.

Over to you.
--------------------------------------------------------
The Injustice League
E Dr. Alchemy K14 @
V Deathstroke (w/Armor Piercing) K15 @ Wmb
LE Professor Zoom D19 @
U Omni-Man L14 @ Wmb/WHO
V Cheetah H1 @


The Red Rogues
R Shazam: X9@
U Scarlet Spider: O9@ $
V Red Tornado: W9@
E Daredevil (Sin): P16@
V Azrael: X11
R Mister Miracle: W11
V Shi: X10

Objects
Heavies: (W/Omni-Man), Q9, O10
Lights: Q24, M17, H1

Money Bags: I9, (W/Deathstroke), (W/Omni-Man), M11, N14, P9, O9 (w/ Scarlet Spider)
Make Heroclix trades with me at http://www.miniaturetrading.com/user/robeng.
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clixhunter
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Postby clixhunter » Fri Nov 23, 2007 7:27 am

4. Pigs get fat, hogs get slaughtered – Give up to 5 figures on your team a new team ability to use for the remainder of the game (the new team ability replaces any existing team ability and cannot be a wildcard team ability or a team ability that can’t be copied). Then roll 1 die, if the result is equal to or less than the number of figures you chose in part 1, instead of a new team ability give each figure 1 nonreduceable click of damage

so which 5 are mystics all game ?
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clixhunter
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Postby clixhunter » Fri Nov 23, 2007 7:30 am

oh ...up to 5, and you have to roll a die after declaring which ones and then if the numbr is less than the number you declared, they take a click of damage.
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Postby clixhunter » Fri Nov 23, 2007 7:41 am

ahhh I see you already rolled, i missed that post.

so Shazam is now a Mystic that can be wildcarded gotcha.... :D
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clixhunter
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Postby clixhunter » Fri Nov 23, 2007 7:45 am

I will pass and clear (though I still question the part of giving the figure a 'new team ability' which implies he had a team ability to start with.....but we will roll with it rather than bringing rules lawyers into it...after the IRS is enough isnt it ;) )
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clixhunter
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Postby clixhunter » Fri Nov 23, 2007 7:46 am

Over to you.
--------------------------------------------------------
The Injustice League
E Dr. Alchemy K14
V Deathstroke (w/Armor Piercing) K15 @ Wmb
LE Professor Zoom D19
U Omni-Man L14 Wmb/WHO
V Cheetah H1


The Red Rogues
R Shazam: X9@
U Scarlet Spider: O9@ $
V Red Tornado: W9@
E Daredevil (Sin): P16@
V Azrael: X11
R Mister Miracle: W11
V Shi: X10

Objects
Heavies: (W/Omni-Man), Q9, O10
Lights: Q24, M17, H1

Money Bags: I9, (W/Deathstroke), (W/Omni-Man), M11, N14, P9, O9 (w/ Scarlet Spider)
Got any Dragons you need slain?
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clixhunter
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Postby clixhunter » Fri Nov 23, 2007 7:47 am

--------------------------------------------------------
The Injustice League
E Dr. Alchemy K14
V Deathstroke (w/Armor Piercing) K15 Wmb
LE Professor Zoom D19
U Omni-Man L14 Wmb/WHO
V Cheetah H1


The Red Rogues
R Shazam: X9@
U Scarlet Spider: O9@ $
V Red Tornado: W9@
E Daredevil (Sin): P16@
V Azrael: X11
R Mister Miracle: W11
V Shi: X10

Objects
Heavies: (W/Omni-Man), Q9, O10
Lights: Q24, M17, H1

Money Bags: I9, (W/Deathstroke), (W/Omni-Man), M11, N14, P9, O9 (w/ Scarlet Spider)
Got any Dragons you need slain?

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